[r-t] Place methods

Graham John graham at changeringing.co.uk
Mon Oct 12 13:59:22 UTC 2009


 

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Richard wrote: 

	> I believe that, except Plain Hunt, there are no plain
 > methods which do not contain any points or dodges
 > (i.e. are Place methods) and which do not contain
 > any adjacent places. 

	If you take right place methods, this is self-evident from the rule
that an even place causes hunting below and dodging above and an odd
place causes dodging below and hunting above. When you apply this to
wrong-place methods, the rule is slightly modified as you can only
apply it to a row rather than a pair or rows i.e. an even place
causes a hunt reversal above and an odd place causes a hunt reversal
below. 

	Adjacent places allow both above and below rules to apply
simultaneously, but if you exclude them then the only other option
you have is continuous wrong hunting over right hunting or visa
versa. However, as soon as you want your hunt bell to cross between
the wrong and right hunting, you must cause either an adjacent place,
a point or a dodge.   

	I think... as I am assuming that all the results you have identified
do have adjacent places, just not "internal" adjacent places. 

	If you don't restrict your hunt bell to plain hunt (i.e. the treble
can make internal places), then the forward and backward hunting
described above can be sustained. I haven't worked out a regular
method, but something along the lines of this notation could produce
something:- 

	58.14.58.16.58.14.58 etc 

	Graham
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